Home / cs-notes / Language / Java / Basic / Math / Random / nextFloat
/**
* Returns the next pseudorandom, uniformly distributed {@code float}
* value between {@code 0.0} and {@code 1.0} from this random
* number generator's sequence.
*
* <p>The general contract of {@code nextFloat} is that one
* {@code float} value, chosen (approximately) uniformly from the
* range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is
* pseudorandomly generated and returned. All 2<sup>24</sup> possible
* {@code float} values of the form <i>m x </i>2<sup>-24</sup>,
* where <i>m</i> is a positive integer less than 2<sup>24</sup>, are
* produced with (approximately) equal probability.
*
* <p>The method {@code nextFloat} is implemented by class {@code Random}
* as if by:
* <pre> {@code
* public float nextFloat() {
* return next(24) / ((float)(1 << 24));
* }}</pre>
*
* <p>The hedge "approximately" is used in the foregoing description only
* because the next method is only approximately an unbiased source of
* independently chosen bits. If it were a perfect source of randomly
* chosen bits, then the algorithm shown would choose {@code float}
* values from the stated range with perfect uniformity.<p>
* [In early versions of Java, the result was incorrectly calculated as:
* <pre> {@code
* return next(30) / ((float)(1 << 30));}</pre>
* This might seem to be equivalent, if not better, but in fact it
* introduced a slight nonuniformity because of the bias in the rounding
* of floating-point numbers: it was slightly more likely that the
* low-order bit of the significand would be 0 than that it would be 1.]
*
* @return the next pseudorandom, uniformly distributed {@code float}
* value between {@code 0.0} and {@code 1.0} from this
* random number generator's sequence
*/
public float nextFloat() {
return next(24) / ((float)(1 << 24));
}